Each player is the storyteller in turn. The storyteller chooses a card from their hand and gives a clue (word, phrase, song...). The other players choose the card in their hand that best fits this ...
New islands have emerged from the ocean and as scientists, you must research the new, developing ecosystems present there! Watch the islands on the board grow in three dimensions as you learn more ...
From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but the time has come for new territories to be settled and new cities to be established. You will be the head of a group ...
The multi award-winning game Jaipur, by Sebastien Pauchon, returns with all new artwork by Vincent Dutrait and the same great gameplay. Players take on the roles of two of the city’s most powerful ...
Same great game, new box!
Just One is the acclaimed cooperative party game in which you try to correctly guess as many mystery words as possible!
Every turn, give the guesser just one clue—choose t...
In a quick game of risk and deduction, can you outwit your friends and earn the trust of the noble Princess?
The noble Princess is looking for an ideal partner and confidant to help with her royal ...
Mansions of Madness Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldrich Horror and Elder Sign...
Rhino rampages through the streets of New York, Klaw peddles illegal weapons to the world’s most dangerous criminals, Ultron threatens global annihilation. The world needs champions to stop these v...
A horrible crime was committed on the grounds of Warwick Manor thirty years ago. Now, the mansion is haunted by the ghost of the murdered servant, and it's up you, a group of psychic investigators,...
Welcome to Mysterium Park! Its cotton candies, its circus and its dark secrets... The former director disappeared, but the investigation came to nothing. Since that night, weird things have happene...
You and your team are the only things standing in the way of deadly diseases that threaten the world. The fate of humanity is in your hands.
From designer Matt Leacock, Pandemic is a cooperative ga...
In the past, patchwork piecing was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to cre...
The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the...
An ancient game of ornate skulls and dangerous roses, Skull is simple to learn but dangerously difficult to win. You must bluff, lie and pierce through the deceptions to expose the roses. Be wary, ...
Small World Is A Zany, Light-Hearted Civilization Game In Which 2-5 Players Vie For Conquest And Control Of A Board That Is Simply Too Small To Accommodate Them All! Picking The Right Combination O...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '